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This is the first textbook dedicated to explaining how artificial intelligence techniques can be used to design games. After introductory chapters that explain the background and key techniques in artificial intelligence (AI), computational intelligence (CI), and games, the authors explain how to generate content for games and how to model players.
The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrail game developers.
- ISBN: 978-3-319-63518-7
- Editorial: Springer
- Encuadernacion: Cartoné
- Fecha Publicación: 12/01/2018
- Nº Volúmenes: 1
- Idioma: Inglés