In this cutting-edge anthology, contributors examine the diverse ways in which girls and young women across a variety of ethnic, socio-economic, and national backgrounds are incorporating and making sense of digital technology in their everyday lives. INDICE: Young People and Technology: Issues and Concepts; S.Weber & S.Dixon Growing Up with New Technologies: A Longitudinal Case Study; S.Weber & J.Weber 'I'm the One Who Makes the Lego Racers Go:' Virtual and Actual Space inVideogame Play; S.Giddings Time, Space and Embodiment in Girls' Experiences of Technologies; S.Weber & S.Dixon Computer Games: Methods, Players and Gender; D.Carr Young People Constructing Identities as Game Players and as Game Designers; C.Pelletier The Girls Room: Negotiating Schoolyard Friendships Online; K.Boudreau Blogging: Private Writing in Public Spaces?; B.Bell Children's Experiences of Technologies: Power and Technicity; H.Kennedy & J.Dovey Playing at and with 'Tween' Culture: Consuming Popular Culture Websites as an Instanceof Critical Digital Literacy; J.Reid-Walsh Consuming Fashion and Producing Meaning through Online Paper-Doll Sites; R.Willett Surfin' for Idols: Pop 'Girls' and Digital Technology; C.Steenbergen Tween Culture and Digital Technologiesin the Age of AIDS; C.Mitchell & J.Reid-Walsh 'There are too many of us for this to be abnormal!!!' Girls Creating Identity and Forming Community in Pro Ana/Mia Websites; M.Polak New Girl (and New Boy) at the Internet Café: Digital Divides/Digital Futures; G.Sokoya & C.Mitchell Contested Spaces: Public Discourses and Policy Problematics; L.Regan-Shade Re-viewing Girls and New Technologies; S.Dixon & S.Weber
- ISBN: 978-0-230-62001-8
- Editorial: Palgrave Macmillan
- Encuadernacion: Rústica
- Páginas: 292
- Fecha Publicación: 25/05/2010
- Nº Volúmenes: 1
- Idioma: Inglés