The game audio tutorial: a practical guide to sound and music for interactive games
Stevens, Richard
Raybould, Dave
Design and implement video game sound from beginning to end with this hands-on course in game audio. Music and sound effects speak to players on a deep level, and this book will show you how to design and implement powerful, interactive sound that measurably improves gameplay. If you are a sound designer or composer and want to do more than just create audio elements and hand them over to someone else for insertion into the game, this book is for you. You'll understand the game development process and implement vital audio experiences-not just create music loops or one-off sound effects. The Game Audio Tutorial isn't just a book-you also get a powerful website (www.thegameaudiotutorial.com), which includes: A unique tutorial game level in which you can learn and experiment * Twenty ten-minute tutorial videos with screen captures, voiceover, and interactive commentary * A library of hundreds of sound files * Up-to-the-moment articles and further resources to keep you at the cutting edge
- ISBN: 978-0-240-81726-2
- Editorial: Focal Press
- Encuadernacion: Rústica
- Páginas: 400
- Fecha Publicación: 26/04/2011
- Nº Volúmenes: 1
- Idioma: Inglés