Learning Processing: A Beginners Guide to Programming Images, Animation, and Interaction

Learning Processing: A Beginners Guide to Programming Images, Animation, and Interaction

Shiffman, Daniel

38,89 €(IVA inc.)

This book teaches you the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization.A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques.Within these pages, ITP (Tisch School of the Arts, New York University) professor Daniel Shiffman demonstrates the fundamentals of programming that will expand your understanding of what is possible in the world of computer graphics. By travelling beyond the confines of proprietary software, you will be empowered to create your own custom design tools. * A friendly start-up guide to Processing, the free, open-source alternative to expensive software and daunting programming languages for the visual artist * No previous experience required-this book is for the true programming beginner! * Step-by-step examples, thorough explanations, hands-on exercises, and simple code samples support your learning curve. Source code and supplemental tutorials are also available through an online companion site INDICE: Lesson 1: The BeginningChapter 1: PixelsChapter 2: ProcessingChapter 3: InteractionLesson 2: Everything You Need to KnowChapter 4: VariablesChapter 5: ConditionalsChapter 6: LoopsLesson 3: OrganizationChapter 7: FunctionsChapter 8: ObjectsLesson 4: More of the SameChapter 9: ArraysLesson 5: Putting It all TogetherChapter 10: AlgorithmsChapter 11: DebuggingChapter 12: LibrariesLesson 6: The World Revolves Around YouChapter 13: MathematicsChapter 14: Translation and Rotation (in 3D!)Lesson 7: Pixels Under MicroscopeChapter 15: ImagesChapter 16: Video Lesson 8: The Outside WorldChapter 17: TextChapter 18: Data InputChapter 19: Data StreamsLesson 9: Making NoiseChapter 20: SoundChapter 21: ExportingLesson 10: Beyond ProcessingChapter 22: Advanced Object-Oriented ProgrammingChapter 23: JavaAppendix: Common ErrorsIndexwww.learningprocessing.com

  • ISBN: 978-0-12-394443-6
  • Editorial: Morgan Kaufmann
  • Encuadernacion: Rústica
  • Páginas: 525
  • Fecha Publicación: 13/07/2015
  • Nº Volúmenes: 1
  • Idioma: Inglés