Image and geometry processing for 3-D cinematography
Ronfard, Rémi
Taubin, Gabriel
The book presents an overview of 3-D cinematography, the science and technology of generating 3-D models of dynamic scenes from multiple cameras at video frame rates. The book covers recent developments in computer vision and computer graphics that have made 3-D cinematography possible, and reviews the challenges and open issues that need to be addressed in future work. Important applications areas are presented, including production of stereoscopic movies, full 3-D animation from multiple videos, special effects for more traditional movies, and broadcasting of multiple-viewpoint television. The book brings togetherresearchers and practitioners from computer graphics, computer vision, broadcasting and motion pictures, to offer a broad perspective on all current areas of research related to the production of high quality 3-D models of live-action scenes. Book on important application areas of 3-D cinematography, covering recent developments in computer vision and computer graphics The book focuses on techniques specifically dedicated to dynamic scenes, including moving cameras and lights, and highly dynamic live-action scenes The authors take a look into real-life applications, and survey leading-edge research perspectives thatcan lead to such applications as 3-D recording of sports in stadiums or live performances in theater stages INDICE: Image and Geometry Processing for 3-D Cinematography - An Introduction.- Part I 3-D Cinematography and Applications.- Part II Recent Developments in Geometry.- Part III Recent Developments in Image Processing.
- ISBN: 978-3-642-12391-7
- Editorial: Springer
- Encuadernacion: Cartoné
- Páginas: 305
- Fecha Publicación: 29/07/2010
- Nº Volúmenes: 1
- Idioma: Inglés