
Game-Based Learning Across the Lifespan
Romero, Margarida
Sawchuk, Kimberly
Blat, Josep
Sayago, Sergio
Ouellet, Hubert
The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.
In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.
- ISBN: 978-3-319-41795-0
- Editorial: Springer
- Encuadernacion: Cartoné
- Páginas: 154
- Fecha Publicación: 01/11/2016
- Nº Volúmenes: 1
- Idioma: Inglés