iPhone 3D programming: developing graphical applications with OpenGL ES
Rideout, Philip
Do you have a great idea for a graphics-intensive iPhone application, but don't know how to bring it to life? This book offers the perfect solution: a crash course on the OpenGL graphics library with an overview of iPhone 3D development. Whether you're an experienced OpenGL developer looking to build iPhone apps for the first time, or an iPhone developer wanting to learn sophisticated graphics, iPhone 3D Programming addresses both in one concise, easy-to-use guide. Philip Rideout has been a fanatic of real-time graphics programming for over a decade. He has held positions at several pioneering graphics companies, including Intergraph, 3Dlabs, and NVIDIA. Philip currently works at Medical Simulation Corporation in Denver, where he develops new ways to visualize the inside of the human body.
- ISBN: 978-0-596-80482-4
- Editorial: O'Reilly
- Encuadernacion: Rústica
- Páginas: 320
- Fecha Publicación: 31/05/2010
- Nº Volúmenes: 1
- Idioma: Inglés