A Practical Introduction to Virtual Reality: From Concepts to Executables
Rebenitsch, Lori
Rebenitsch, Lisa
Loveland, Rohan
A Practical Introduction to Virtual Reality: From Concepts to Executables is written for the undergraduate computer science student taking a course in virtual reality. This tutorial-based text is organized so that by the end of the semester students will have created their first VR game, including sound and various interactions. The materials are written from the position of the student and the student’s professor as opposed to the professional with prior graphics experience. Beginning with an introductory chapter covering the ten universal basics necessary for VR coding, the book moves on to such topics as putting together a VR set-up, creating Heads Up displays, building scene trees, learning how to import 3D models and animations, lighting and audio, and more, until by the end of the book, students will have a final project game ready for beta testing and publishing! Provides a complete course package, leading to the actual development of a publishable final project gamePresents the first virtual reality textbook that combines tools and underlying fundamentalsMinimizes required starting time for professors and educators INDICE: 0. Introduction1. Object-Oriented Programming in Virtual Reality2. Basic VR Objects and Interactions3. Transformations and Scene Trees4. Basic Physics5. Multiple System Interaction Frameworks6. VR Interactions7. Menus and HUDs8. Models and Animations9. Terrains10. Textures11. Walking and Navigation12. Lighting and Shaders13. 3D Sound14. Particle Systems15. AI16. Advanced Physics17. Joints18. Inverse Kinematics19. Usability Design and Publishing
- ISBN: 978-0-443-14036-5
- Editorial: Morgan Kaufmann
- Encuadernacion: Rústica
- Páginas: 350
- Fecha Publicación: 13/10/2024
- Nº Volúmenes: 1
- Idioma: Inglés