Physically based rendering: from theory to implementation
Pharr, Matt
Humphreys, Greg
Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery. *New sections on subsurface scattering, Metropolis light transport, precomputed light transport, multispectral rendering, and much more.*Includes a companion site complete with source code for the rendering system described in the book, with support for Windows, OS X, & Linux. Please visit, www.pbrt.org. *Code and text are tightly woven together through a unique indexing feature that lists each function, variable, and method on the page that they are first described.Physically Based Rendering is a terrific book. It covers all the marvelous math, fascinating physics, practical software engineering, and clever tricks that are necessary to write a state-of-the-art photorealistic renderer. All of these topics are dealt with in a clear and pedagogical manner without omitting the all-important practical details.-Per ChristensenSenior Software Developer, RenderMan Products Pixar Animation Studios
- ISBN: 978-0-12-375079-2
- Editorial: Morgan Kaufmann
- Encuadernacion: Cartoné
- Páginas: 1240
- Fecha Publicación: 26/08/2010
- Nº Volúmenes: 1
- Idioma: Inglés