As technology changes, so too have its applications and our uses and experiences with them have changed as well. The emergence of new technologies offer opportunities for new ways of interacting, playing, working and learning. It is within the context of simultaneous excitement and anxiety that we discuss Virtual Social Networks. INDICE: Virtual Social Networks: A New Dimension for Virtuality Research; N.Panteli - Learning Virtually or Virtually Distracted? The Impact of EmergingInternet Technologies on Pedagogical Practice; S.K.Grewal ; L.Harris - VU @ Second Life : A Report on Experiences with the Development of a (Virtual) Community of Learners; F.Feldberg , A.Eliëns , S.van der Land , M.Huysman ; E.Konijn - Patient Preferences for Online Person-Person Support; R.Jones , M.Kamel Boulos , C.Maramba , H.Skirton ; J.Freeman - The Social Impact of Online Games bThe Case of Germany; T.Quandt ; J.Wimmer - The Sexi(E)St Of All: Avatars, Gender, And Online Games; M.Consalvo ; T.Harper - What Users Of Virtual Social Networks Value About Social Interaction: The Case of Greypath; O.K.Burmeister - Labour's Second Life: From A Virtual Strike To Union Island; B.Robinson - Community as Commodity: Social Networking And Transnational Capitalism; D.Kreps ; E.Pearson - Virtual Intimacy: Desire and Ideology in Virtual Social Networks; R.Grassman ; P.Case
- ISBN: 978-0-230-22928-0
- Editorial: Palgrave Macmillan
- Encuadernacion: Cartoné
- Páginas: 216
- Fecha Publicación: 16/07/2009
- Nº Volúmenes: 1
- Idioma: Inglés