Weapons, vehicles, tools, buildings, trees, plants, walls, ceilings, and floors - those items may seem secondary to the game environment, but they are integral parts of the game, and they all need to be created. Maya Studio Projects:Game Environments and Props is a step-by-step project guide to creating some of the most popular game art. Author Michael McKinley shares techniques for getting the most out of Maya to create realistic, vivid, and compelling worlds and otherworldly props. Along the way, he provides notes and FYIs that give readers depth and breadth for bringing both reality and creativity to their game art. Each chapter covers a different items creation, demonstrating every step in the process: modeling, UV-mapping, texturing, and (if applicable), rigging and animation. Projects start from nothing, just as they do in the studio. Buthere, readers have a guide to take them step by step through attributes and tools. Projects encompass multiple disciplines to create a finished, renderableobject. Although some step by step explanations are given, projects serve more as a guide for the reader to complete their own version of the project. Eachproject comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world videos for reference.Michael McKinley (Allyn, WA) is a game artist, primarily serving as an Environment Artist for several titles, including NFL Street 3, Tomb Raider: Anniversary, and more. He currently works for Zombie Studios where he is working on Environments and Props for Saw: The Game. He is the author of The Game Artists Guide to Maya and The Game Animators Guide to Maya both from Sybex.
- ISBN: 978-0-470-52403-9
- Editorial: John Wiley & Sons
- Encuadernacion: Rústica
- Páginas: 288
- Fecha Publicación: 05/03/2010
- Nº Volúmenes: 1
- Idioma: Inglés