Designing inclusive interactions: inclusive interactions between people and products in their contexts of use

Designing inclusive interactions: inclusive interactions between people and products in their contexts of use

Langdon, P.
Clarkson, P. John
Robinson, P.

145,55 €(IVA inc.)

Designing Inclusive Interactions contains the proceedings of the fifth Cambridge Workshop on Universal Access and Assistive Technology (CWUAAT), incorporating the 8th Cambridge Workshop on Rehabilitation Robotics, held in Cambridge, England, in March 2010. It contains contributions from an international group of leading researchers in the fields of Universal Access and Assistive Technology. This conference will mainly focus on the following principal topics: 1. Designing assistive and rehabilitation technology for working and daily living environments 2. Measuring inclusion for the design of products for work and daily living 3. Inclusive interaction design and new technologies for inclusive design 4. Assembling new user data for inclusive design 5. The design of accessible and inclusive contexts: work and daily living environments 6. Business advantages and applications of inclusive design 7. Legislation, standards and government awareness of inclusive design Proceedings of the Cambridge Workshop on Universal Access and Assistive Technology (CWUAAT). Gives developments in the fields of universal access and assistive technology from across the past seven years. INDICE: 1. The Effects of Hand Strength on Pointing Performance 2. Harnessing Different Dimensions of Space: The Built Environment in Auti-biographies 3. Have I Just Pressed Something? The Effects of Everyday Cold Temperatures on Dexterity 4. Understanding the Co-occurrence of Ability Loss 5. Accessibility is in the Palm of Your Hand 6. Quantifying Exclusion for Tasks Related to Product Interaction 7. Investigating the Accessibility of State Government Web Sites in Maryland 8. Developing User Data Tools: Challenges and Opportunities 9. User-pack Interaction: Insights for Designing Inclusive Childresistant Packaging 10. A Colour Contrast Assessment System: Design for People with Visual Impairment 11. Evaluating the Cluster Scanning System 12. Facets of Prior Experience and Their Impact on Product Usability for Older Users 13. Investigating Designers’ Cognitive Representations for Inclusive Interaction Between Products and Users 14. Prior Experience and Learning: Generational Effects upon Interaction 15. Expressing Through Digital Photographs: An Assistive Tool for Persons with Aphasia 16. An Investigation into Stroke Patients’ Utilisaton of Feedbackfrom Computer-based Technology 17. How to Make a Telephone Call When You Cannot Operate a Telephone 18. Husband, Daughter, Son and Postman, Hot-water, Knife and Towel: Assistive Strategies for Jar Opening 19. Email Usability for Blind Users 20. The Involvement of Primary Schools in the Design of Healthcare Technology for Children 21. Gaming and Social Interactions in the Rehabilitation of Brain Injuries: A Pilot Study with the Nintendo Wii Console 22. Promoting Behaviour Change in Long Term Conditions Using a Self-management Platform

  • ISBN: 978-1-84996-165-3
  • Editorial: Springer
  • Encuadernacion: Cartoné
  • Páginas: 240
  • Fecha Publicación: 28/02/2010
  • Nº Volúmenes: 1
  • Idioma: Inglés