This book is an essential tool for second-year undergraduate students and above, providing clear and concise explanations of the basic concepts of computergraphics, and enabling the reader to immediately implement these concepts in Java 2D and/or 3D with only elementary knowledge of the programming language. Features: provides an ideal, self-contained introduction to computer graphics,with theory and practice presented in integrated combination; presents a practical guide to basic computer graphics programming using Java 2D and 3D; includes new and expanded content on the integration of text in 3D, particle systems, billboard behaviours, dynamic surfaces, the concept of level of detail, andthe use of functions of two variables for surface modelling; contains many pedagogical tools, including numerous easy-to-understand example programs and end-of-chapter exercises; supplies useful supplementary material, including additional exercises, solutions, and program examples, at an associated website. Revised, expanded and updated new edition. Integrates both technical background and theory with practical examples and applications throughout. Focuses on Java 3D (and 2D). Additional exercises, solutions, example programs, slidesfor lecturers and links to select websites can be found on a complementary website for this book. INDICE: Introduction. Basic Principles of Two-Dimensional Graphics. Drawing Lines and Curves. Areas, Text and Colours. Basic Principles of Three-Dimensional Graphics. Modelling Three-Dimensional Objects. Visible Surface Determination. Illumination and Shading. Special Effects and Virtual Reality. Useful Links. Example Programs. References to Java 2D Classes and Methods. References toJava 3D Classes and Methods.
- ISBN: 978-1-4471-2732-1
- Editorial: Springer London
- Encuadernacion: Rústica
- Páginas: 253
- Fecha Publicación: 29/02/2012
- Nº Volúmenes: 1
- Idioma: Inglés