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Today, computers are part of kids' everyday lives, used both for play and forlearning. We envy children's natural affinity for computers, the ease with which they click in and out of digital worlds. Thirty years ago, however, the computer belonged almost exclusively to business, the military, and academia. InEngineering Play, Mizuko Ito describes the transformation of the computer from a tool associated with adults and work to one linked to children, learning, and play.
- ISBN: 978-0-262-01335-5
- Editorial: MIT
- Encuadernacion: Cartoné
- Páginas: 234
- Fecha Publicación: 01/01/2009
- Nº Volúmenes: 1
- Idioma: Inglés