Video Games and Creativity

Video Games and Creativity

Green, Garo
Kaufman, James C.

56,11 €(IVA inc.)

Creativity has been measured in a variety of ways in music, art, and increasingly in technology. The level of realism, high-resolution graphics, and interactivity in contemporary video games have become benchmarks for modern-day creativity. Creativity plays a critical role in the game development process, and also extends to the game play experience both for leisure and in educational applications. This book synthesizes current research on creativity as it relates to video games, both from the developer standpoint and user standpoint. Creatively designed games not only result in more user engagement, but increasingly can result in user interest in modifying code, extension of gameplay space outside the game, and creative user strategies for cheating' the game. Summarizes research relating to creativity and video gamesIncorporates creativity research on both game design and game playDiscusses physical design, game mechanics, coding, and moreInvestigates how video games may encourage creative problem solvingHighlights applications of video games for educational purposes INDICE: Acknowledgements Chapter 1 - Video Games and Creativity: An Introduction Garo P. Green and James C. Kaufman Part 1: Creativity and Video Game Play Chapter 2 - Video Games and Creativity: A Review and Synthesis Linda A. Jackson and Alex I. Games Chapter 3 - The Impact of Video Game Play on Human (and Orc) Creativity Nicholas D. Bowman, Rachel Kowert, and Christopher J. Ferguson Chapter 4 - Video Games and Malevolent Creativity: Does one thing lead to another? David H. Cropley Chapter 5 - Problem Solving through Cheating in Video Games Karla R. Hamlen and Fran C. Blumberg Chapter 6 - Opportunities and challenges in assessing and supporting creativity in video games Yoon Jeon Kim and Valerie J. Shute Chapter 7 - Content, Collaboration and Creativity in Virtual Worlds Thomas B. Ward Part 2: Creativity and Video Games in Education Chapter 8 - Teaching Creativity: Theoretical Models and Applications Jorge A. Blanco-Herrera, Chris Groves, Annie M. Lewis, & Douglas A. Gentile Chapter 9 - Teachers designing learning games: impact on creativity Frederique Frossard, Anna Trifonova, and Mario Barajas Chapter 10 - Cognitive Brain Training, Video Games, and Creativity Oshin Vartanian and Erin Beatty Chapter 11 - Game Narrative, Interactive Fiction, and Storytelling: Creating a Time for Telling in the Classroom Michael F. Young, Stephen T. Slota, Roger Travis, and Beomykyu Choi Part 3: Creativity and Video Game Development Chapter 12 - Creating Code Creatively - Automated Discovery of Game Mechanics through Code Generation Michael Cook Chapter 13 - Patented Creativity: Reflecting on Videogame Patents Casey O'Donnell Chapter 14 - Tension and opportunity: creativity in the video gaming medium Grant Tavinor Chapter 15 - Creative interactivity: Customizing and creating game content Katharina-Maria Behr, Richard Huskey, and Rene Weber

  • ISBN: 978-0-12-801462-2
  • Editorial: Academic Press
  • Encuadernacion: Cartoné
  • Páginas: 320
  • Fecha Publicación: 21/09/2015
  • Nº Volúmenes: 1
  • Idioma: Inglés