INDICE: Part I: Getting Started. Chapter 1: Creating Killer iPhone Applications. Chapter 2: Looking Behind the Screen. Chapter 3: Enlisting in the Developer Corps. Part II: Using the iPhone Development Tools. Chapter 4: Getting to Know the SDK. Chapter 5: Building the User Interface. Chapter 6: While Your Application Is Running. Part III: From 'Gee, That's a Good Idea,' to the App Store. Chapter 7: Actually Writing Code. Chapter 8: Entering and Managing Data. Chapter 9: Saving Data and Creating a Secret Button. Chapter 10: Using the Debugger. Chapter 11: Buttoning It Down and Calling Home. Chapter 12: Death, Taxes, and the iPhone Provisioning. Part IV: An Industrial-Strength Application. Chapter 13: Designing Your Application. Chapter 14: Setting the Table. Chapter 15: Enhancing the User Experience. Chapter 16: Creating Controllers and Their Models. Chapter 17: Finding Your Way. Chapter 18: Location, Location, Location.Part V: The Part of Tens. Chapter 19: Top Ten Apple Sample Applications (WithCode!) Chapter 20: Ten Ways to Be a Happy Developer. Index.%;
- ISBN: 978-0-470-87996-2
- Editorial: John Wiley & Sons
- Encuadernacion: Rústica
- Páginas: 480
- Fecha Publicación: 01/10/2010
- Nº Volúmenes: 1
- Idioma: Inglés