iOS development with Flash: your visual blueprint for developing Apple Apps
Dolce, Julian
INDICE: 1 GETTING STARTED WITH IPHONE DEVELOPMENT. Introducing the iPhone and iPod touch. Introducing the Development Tools. Introducing the Available APIs. Check What APIs Are Not Available. Become an iPhone Developer. Generate a Certificate Signing Request on Mac OS X. Generate a Certificate Signing Request in Windows. Upload Your Certificate Signing Request. Create a P12 Certificate on Mac OS X. Create a P12 Certificate in Windows. Add Devices to Your Account. Create App IDs. Create a Provisioning Profile. Add Provisioning Files to Your Device. 2 GETTING STARTED WITH FLASH CS5. Using the Actions Panel. Create aSkeleton Custom Class. Set the Source Path. Create MovieClips. Create Buttons. Edit Properties in Flash. Add Objects to the Stage with Code. Remove Objectsfrom the Stage with Code. Work with Events. Using the Drawing API. Using Flash CS5 Help. 3 DEVELOPING YOUR FIRST APPLICATION. Create a New Project. Configure Publish Settings. Set Your Application Output. Add Your iPhone Certificate.Add Your Provisioning File. Compile from Flash Professional CS5. Compile fromthe Command Line. Install Your Application with the iPhone Configuration Utility. Install Your Application with Xcode. Update Your Version Number. 4 DESIGNING YOUR APPLICATION. Explore Apples Human Interface Guidelines. UnderstandingScreen Resolutions. Create Full-Screen Applications. Understanding Screen Orientation. Create Usable Hit States. Understanding Layout. Change the Status Bar Style. 5 HANDLING INTERACTION. Create Button States. Respond to Touch Events. Track Multiple Touches. Respond to Zoom Events. Respond to Rotate Events. Respond to Pan Events. Respond to Swipe Events. Listen for Accelerometer Events.Determine If the Accelerometer Is Available. Determine Device Orientation. Detect Which Way Is Up. Filter Accelerometer Data. 6 WORKING WITH IMAGES. Prepare Your Images. Import Images. Display Images. Bundle Images with Your Application. Load Images at Runtime. Create Images Dynamically. Save Images to the Photo Library. Load Images from the Photo Library. Using iOS Default Images. 7 WORKING WITH SOUND. Import Audio into Your Project. Choose an Audio Codec. Bundle Sounds with Your Application. Load Sounds at Runtime. Play Sounds. Stop Sounds. Set the Volume of a Sound. Visualize the Sound Spectrum. 8 WORKING WITH VIDEO. Explore Available Video Formats and Encode a Video File. Convert Videos. Embed a Video. Bundle a Video with Your Application. Load a Video. Buffer a Video. Control a Video. Set the Volume of a Video. 9 WORKING WITH TEXT. Determine Available Fonts on Your Device. Embed Fonts in Your Application. Create an Input TextField. Create a Password TextField. Using TLF TextFields. Create a Scrollable TextField. 10 SAVING STATE. Create a Local SharedObject. Write to a SharedObject
- ISBN: 978-0-470-62204-9
- Editorial: John Wiley & Sons
- Encuadernacion: Rústica
- Páginas: 352
- Fecha Publicación: 03/12/2010
- Nº Volúmenes: 1
- Idioma: Inglés
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