Agents for games and simulations II: trends in techniques, concepts and design
Dignum, Frank
This state-of-the-art survey contains a collection of papers presented at AGS2010; the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively. State of the art results in research on agents for games and simulations Forms an overview for anyone who wants to combine agent technology with (serious) games The papers focus on architectures combining agents and game engines; training aspects of the games; as well as on social and organizational aspectsof games and agents.
- ISBN: 978-3-642-18180-1
- Editorial: Springer Berlin Heidelberg
- Encuadernacion: Rústica
- Páginas: 207
- Fecha Publicación: 14/01/2011
- Nº Volúmenes: 1
- Idioma: Inglés