JavaFX 9 by Example
Deal, Carl
Heckler, Mark
Grunwald, Gerrit
Pereda Llamas, Jose
Phillips, Sean
This is a new edition showing how to create media-rich client applications using JavaFX 9 and the Java 9 platform. Learn to create GUI-based applications for mobile devices, desktop PCs, and even the web. Incorporate media such as audio and video into your applications. Interface with hardware devices such as Arduino and Raspberry Pi. Respond to gesture control through devices such as the Leap Motion Controller. Take advantage of the new, OpenCV computer vision API for facial and object recognition. JavaFX 9 by Example opens the door to an exciting world of visual and media-rich applications.
New in this edition are examples of creating stylized text and loading custom fonts, guidance for working with Scene Builder to create visual layouts, new content on the Canvas API and the Animation Timer, and these are just few examples of the new coverage in this updated edition. The book also covers advanced topics such as custom controls and fonts, JavaFX 3D, gesture devices, printing, importation of Blender and Maya models, and computer vision just to name a few. Best of all, the book is full of working code that you can adapt and extend to all your future projects.
Is your goal to develop visually exciting applications in the Java language? Then this is the book you want at your side. JavaFX 9 by Example is chock-full of engaging, fun-to-work examples that bring you up to speed on the major facets of JavaFX 9. You'll learn to create applications that look good, are fun to use, and that take advantage of the medium to present data of all types in ways that engage the user and lead to increased productivity.
- Updated with new content on computer vision, facial recognition, modular development, audio media, new APIs, and Scene Builder
- Filled with fun and practical code examples that you can modify and drop into your own projects
- Includes a small but fascinating case study of JavaFX's use at NASA
- Work with touch-based interfaces
- Interpret gesture-based events
- Implement computer vision and facial recognition
- Work with shapes, color, text, and animation
- Add audio and video to your projects
- Create custom controls using SVG and Canvas
- Organize code into modules using Project Jigsaw
- ISBN: 978-1-4842-1960-7
- Editorial: Apress
- Encuadernacion: Rústica
- Fecha Publicación: 24/11/2017
- Nº Volúmenes: 1
- Idioma: Inglés
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