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Guide to Dynamic Simulations of Rigid Bodies and Particle Systems
Coutinho, Murilo G.
This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.
- ISBN: 978-1-4471-6116-5
- Editorial: Springer
- Encuadernacion: Rústica
- Fecha Publicación: 09/11/2014
- Nº Volúmenes: 1
- Idioma: Inglés