The 2nd edition of this integrated guide explains and lists readily availablegraphics software tools and their applications, while also serving as a shortcut to graphics theory and programming. It grounds readers in fundamental concepts and helps them use visualization, modeling, simulation, and virtual reality to complement and improve their work A concise practical introduction to graphics theory and programming This thoroughly revised edition includes 3 new chapters plus many additional examples and descriptions Presents a comprehensive list of graphics tools organized by application Provides many web-links to important resources on the Internet Comprehensive and practical coverage of software graphics tools INDICE: Objects and Models.- Transformation and Viewing.- Color and Lighting.- Blending and Texture Mapping.- OpenGL Programming in Java: JOGL.- Curved Models.- Vertex Shading, Pixel Shading and Parallel Processing.- Programming in Java3D.- OpenGL Shading Language.- Direct3D Shader Programming.- Advanced Topics.- Low-level Graphics Libraries.- Visualization.- Modeling and Rendering.-Animation and Simulation.- Virtual Reality.- Web3D Tools and Networked Environment.- 3D File Formats.- Appendix A: Basic Mathematics for 3D Computer Graphics.- Appendix B: : Graphics Software Tools.
- ISBN: 978-1-84800-900-4
- Editorial: Springer
- Encuadernacion: Cartoné
- Páginas: 590
- Fecha Publicación: 01/12/2008
- Nº Volúmenes: 1
- Idioma: Inglés