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Creating moving camera character animations in 3D is a multi-faceted computer graphics and computer vision problem that requires a formal representation of the moving camera, and efficient algorithms to help author manage and render the multitude of character poses required for the animation. This well-researched book introduces view-dependent character animation, covering all the relevant background work. Numerous example animations are offered to explain and illustrate this versatile technique.
- ISBN: 978-1-4471-5883-7
- Editorial: Springer
- Encuadernacion: Rústica
- Fecha Publicación: 29/11/2014
- Nº Volúmenes: 1
- Idioma: Inglés