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This is the first book to utilize computer software (Maple(TM) and Mathematica(r)) to do the types of linear programming involved in game theory since Maple can solve linear and nonlinear programs very quickly and easily. This allowsstudents and readers to solve many more advanced and interesting games without spending time on the theory of linear programming. The focus of the book is not on proofs, but some proofs are provided for important results.
- ISBN: 978-0-470-17132-5
- Editorial: John Wiley & Sons
- Encuadernacion: Cartoné
- Páginas: 415
- Fecha Publicación: 01/02/2008
- Nº Volúmenes: 1
- Idioma: Inglés